![]() ![]() ![]() If you think you have a good idea how the game works, I beseech you: The logical extension of this is user-generated guides. I can't bear to spell out the game and leave it naked and meaningless, but I heartily encourage people to discuss the game from the outside- to talk about their experiences with it and share tips and tricks. Figuring out how to access scenes is the entire game that I have designed, and I just don't have it in me to take that away from you. The only scenes that use random elements just cycle through potential outcomes in a random or semi-random fashion, to encourage you to try it several times and see what comes out. I designed MVOL to try and make sense, and I specifically wrote the game to never used random elements for anything important. In short: I could tell you how to play the game, but then you wouldn't be playing it- you'd be reading a book.Ī lot of games rely on random number generation to create gameplay. That's the difference between coming up with a solution and just turning to page 28. Not because someone told you, but because you thought it out in-game. The entire challenge is in finding ways to unlock those tricky scenes, and the concept behind it is supposed to be that if you think, "how would I get this cat to A if I was really there with him?" and if you understand how Lith works as a person, you'll immediately think to do B several times, then go to C. ![]() The thing that sets MVOL apart from a naughty pick-your-own-adventure book (besides getting to change up the genders and naughty bits) is the hunt. What this means is that I could very simply say "In order to get to A, you just need to do B about X times, then go to C, and A should unlock." But then the player would do B about X times, go to C, and get their A scene and go home happy- kind of like turning to page 28 in a book and reading what's there. That basically describes the game's mechanics, from beginning to end. And as you get into the really difficult stuff, you're forced to find the right scene or combination of scenes and access them several times, revving that cat up to be in just the right mindset for what you're trying to pull off. Eventually, things stop unlocking right away, and you have to start doing certain scenes two or three times to push up this or that value high enough to unlock the next scene. That is, you work your way through, trying out new scenes, which unlock other scenes, and still others after that. It's interactive, yes, but the actual "gameplay" amounts to two things: exploration and repetition. ![]() The tricky thing about MVOL is that, to me, it has a little trouble fully qualifying as a game. At least half the feedback I get on the game tends to be along the lines of "how do I do this or that," and while I do like to help people, it also leaves me very. With that said, MVOL could use your help! I mentioned previously that we need proofers, and that's still true, but today I'd like to talk about guides. It's no CoC or TiTs( partly cause it's still in development), but if you've beaten CoC and are waiting patiently for the next TiTs update, you could do worse in burning time with this.First, if you haven't seen it yet, v0.13 is out, now featuring lady parts available for the avatar! Solid writing and art(which pops up here and there and noted by red text), a touch of poking the 4th wall, the cat thing is adorable. Said actions might also matter down the line. Her reactions, her actions.she's pretty malleable. Of course, not all of that is open from the beginning- you have a meter which changes depending on what you do to you or her and what you do to her modifies her. You can customize your species, whether you are a guy/gal/herm, and you pretty much do what you want to the cat-pet her on the head, give her a hug, fondle her, fuck her senseless. The game is made by Lithier and it has your character stuck randomly in a giant void with a catboi/herm/girl ( depending on your preferences) named Lith. Yea, you can find it in the Links section, but I think it's a solid enough game to warrant its own thread. ![]()
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